Investigating Information System Testing Gamification with Time Restrictions on Testers’ Performance

Authors

  • Navid Memar PhD Student at Curtin University Australia, School of Electrical Eng, Computing and Mathematical Sciences (EECMS)
  • Aneesh Krishna Associate Professor at Curtin University Australia, School of Electrical Eng, Computing and Mathematical Sciences (EECMS)
  • David McMeekin Doctor & Senior Lecturer at Curtin University Australia, School of Earth and Planetary Sciences (EPS)
  • Tele Tan Professor at Curtin University Australia, School of Civil and Mechanical Engineering

DOI:

https://doi.org/10.3127/ajis.v24i0.2179

Keywords:

gamification, information system, evaluation, fairness, information system testing

Abstract

This paper presents the results obtained from the evaluation of gamified software testing platform that was developed following series of focus group discussions comprising of software developers and testers. The purpose of this study is to understand the effect of gamification as an additive method that can help improve the performance of software testers. Additionally in this study, new metrics have been introduced to quantify the performance of software testers fairly and more accurately. Moreover, the effect of time restriction impacting on the performance of software testers will be discussed from results of this study. Findings suggest that the proposed metrics, which more accurately capture the difficulty level of the software code defects, are able to better analyse and compare the performances of software testers in the gamified testing environment. Moreover, results indicated that time restriction may compromise the performance of software testers and the quality of written software test code. On the other hand, results suggest that the performance of software testers in detecting low priority bugs in the gamified software-testing platform was better compared to the other more difficult to detect bugs.

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Published

2020-07-06

How to Cite

Memar, N., Krishna, A., McMeekin, D., & Tan, T. (2020). Investigating Information System Testing Gamification with Time Restrictions on Testers’ Performance. Australasian Journal of Information Systems, 24. https://doi.org/10.3127/ajis.v24i0.2179

Issue

Section

Research Articles