3G Multimedia Content Production as Social Communication
AbstractYoung people are taking advantage of the ever-increasing accessibility and technical capabilities of 3G phones and the Internet to represent their experiences through multimedia content. However, this practice is inhibited by design shortcomings which don’t adequately protect the privacy of content, problemitise content management and which limit distribution. This paper explores how possible design solutions were envisioned thorough the use of a scenario, called the Trophy Room
Copyright (c) 1969 Christine Satchell, Supriya Singh, John Zic
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