FILIPPOU, J.; CHEONG, C.; CHEONG, F. A Model to Investigate Preference for Use of Gamification in a Learning Activity. Australasian Journal of Information Systems, Australia, v. 22, 2018. DOI: 10.3127/ajis.v22i0.1397. Disponível em: https://journal.acs.org.au/index.php/ajis/article/view/1397. Acesso em: 25 apr. 2024.